DESN 120B — FUNDAMENTALS OF DESIGN II  |  SPR 2020  |  T/TH 4:00–6:45PM  |  DSN121

 

P3 | INFRASTRUCTURE, REPETITION, TRANSITION

This project contains two parts. Read all of this carefully.

 

Infrastructure [in-fruh-struhk-cher] n. An underlying base or foundation especially for an organization or system.

Repetition [rep-i-tish-uh n] n. The act or process or an instance of repeating or being repeated.

Transition [tran-zish-uh n, -sish-] n. A movement, development, or evolution from one form, stage, or style to another.

PROJECT OVERVIEW

Design can be thought of as a consistently applied set of rules or system(s) that govern all aspects of the decision making process. This system governs the sizing, shaping, and connecting of lines, planes, and volumes. The system is formed, devised, or invented to support a concept, evoke a sense of wonder, and to solve a particular set of problems in an articulate manner. This system is the Infrastructure.

The goal of this exercise is to discover how one can devise, invent, or discover a system from the investigation of a case studies that can address these requirements. Using actions Step & Transition, the system can evolve into something else that is closely related in space and form. Our objective is to introduce a conceptual framework that can be used to organize spatial relationships, and be applied as a system of Repetition and Transition to uncover and reveal movement and physicality.

In short, to discover how a whole can be greater than the sum of its parts.

GETTING STARTED

Using your object produced in the previous assignment, identify critical formal elements that can be dissected and/or used as building blocks/forms/units for a repetitive system.

The pieces should be selected on the basis that they play a major part in the characterization of the object.

Assemble the selected elements into an "episode" of the repetitive system. The design of the episode should consider that it must be attached to a minimum of 3 other transitional assemblies.

The design of the attachment of one assembly to the next must be consistent.

DELIVERABLES (See Schedule for due date)

All pieces of your "episode" must be constructed in basswood.

No visible glue joints or stains. Use clear drying glue only.
DO NOT use wood glue which dries yellow.

Execute your final model in the most precise manner possible.

As with the previous assignment, there should not be any orientation
to the object: no top or bottom, right or left, just like Project 3.

REFERENCES, INSPIRATION, SUGGESTED READING

The Origami Revolution, PBS Nova.

Architecture: Form, Space and Order. Ching, Frank. New York
[u.a.: Van Nostrand Reinhold, 1979. Print.

Visible Signs: An Introduction to Semiotics in the Visual Arts. Crow, David. Crans-pres-Celigny, Switzerland: AVA, 2003. Print. pp. 178–220; 320–370

Geometry of Design: Studies in Proportion and Composition.
Elam, Kimberly. New York: Princeton Architectural, 2001. Print.

Universal Principles of Design: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design. Lidwell, William, Kritina Holden, Jill Butler, and Kimberly
Elam. Beverly, MA: Rockport, 2010. Print.

A Periodic Table of Form: The Secret Language of Surface and
Meaning in Product Design
. Holland, Gray. Online article

Olympic Archery Range by Enric Miralles & Carme Pinos. AD Classics online

Umberto Boccioni and Futurism

STUDENT EXAMPLES

GRADING AND EVALUATION RUBRIC

Student's learning will be developed through the exploration of mixed media, collage, drawing and compositional techniques.

Assessment is determined based on one-on-one feedback, and through student verbal presentation of their concepts and work-product.

The following Rubric will apply in assessment of the student's work product, presentation, and/or process:

STUDENT LEARNING OBJECTIVES (SLOs)

Students will:

A. Gain a deeper understanding of what design language is,

B. Gain an ability to interpret and translate design language from a specific source to an abstract representation,

C. To develop model-building skills and techniques commonly used in Design,

D. To develop an understanding of
culturally defined
standards of quality.

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* Estimate only. See instructor and calendar for specific due dates. Summer Session schedule is more compressed with one week equal to approximately two and half semester weeks.

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