The first two weeks we will lay some ground work for ALL Design Drawing,
the concepts and principles of which should be developed through
regular practice an


1 | DRAWING SYSTEMSOne must first KNOW what system you're working on/in. Poor drawings are almost always confused about what system is being used.

  • Orthographic Views: Most common form of design communication as its quickest to execute and can be drawn at specific scales. Architects and Interior designers use Elevations, Plans, and Sections. Industrial Designers describe them as Top, Front, Side views (and sections) as well.
  • Perspective Views: Creates a sense of realism
  • 1-pt. Most common to Interior Designers. Shows off 3 walls, floor and ceiling.
  • 2-pt. Most common to Objects, such as Architecture Exteriors and Product Designs.
  • 3-pt. Creates a more dynamic view of the form, Sketchup's base camera view is in 3-pt and if you use your smart phone camera to take a picture of something like your desk, you can see this effect. Can be used to add dynamic quality to a simple object.
  • Other 3Dimensional Views: Isometrics, similar to what we see in games like Simcity
2 | LINE WORKThin to Thick, Light to Dark. Good drawings ALWAYS have range.Poor drawings usually have only one line throughout the entire drawing and therefore read flat and lifeless.3 | VALUES, RENDERINGCreating the illusion of a dimensionality using different "weights" has nothing to do with the exact "color" of the object, but rather the use of a base color, glare or highlights, and darkness or core shade/shadow.4 | MATERIALITY, TEXTURESCreating a range of material affects will take your work to the next level. Work on shiny versus flat affects.5 | PRESENTATIONHow a drawing or several drawings appear on a page to create a complete presentation.Bringing one's work together means to Visually Present the work in an appealing BUT MORE IMPORTANTLY meaningful way. This entails layout composition, use of scale and position, organization, hierarchy.Students MUST practice placing, positioning, and sizing their work thoughtfully to best convey their work. Use lettering graphics to support their work, not overwhelm or distract from the primary purpose, the design.



Apply these concepts to:

  • Wearables, such as Watches, Eyewear, Headphones, etc.
  • Apparel
  • Transportation
  • Appliances
  • Robotics
  • Sporting and Recreational Industries


Apply these concepts to:

  • Lamps:
    Hanging, Floor, Desk
  • Tables:
    End Tables, Coffee Tables
  • Sinks & Faucets
  • Furniture:
    Chairs, Sofas, Dressers


* Estimate only. See instructor and calendar for specific due dates. Summer Session schedule is more compressed with one week equal to approximately two and half semester weeks.

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