DESN 130 — DESIGN DRAWING FOR INTERIORS I  |  FALL 2019  |  T/TH 4:00–6:45PM  |  ROOM #

INTERIORS | RESTAURANT DINING AREA

SCHEDULE

4 weeks*

PROJECT OVERVIEW

This project is a continuation of the previous Bar assignment. For this project, continue with the theme and concepts developed with your Bar to now design the main restaurant seating area.

Use the 2-pt Grid as a starting point to control proportions and position of objects, especially tables and chairs.

Your restaurant may have any type of seating you wish, but it should correspond with the character and style of the Bar previously created.

Be consistent with outside elements such as the theoretical environment/landscape. If your bar was set at the beach, the restaurant cannot suddenly appear in the mountains, unless it's a lake front bar scene.

STUDENT LEARNING OBJECTIVES (SLOs)

A. To gain strong understanding of fundamental forms,

B. To gain understanding of shadow casting logic,

C. To gain understanding of mirror reflection logic,

D. To develop gray scale marker rendering skills and techniques,

E. To further refine line quality and line weights,

F. To refine presentation and composition skills.

 

GRADING AND EVALUATION RUBRIC

See main page for details.

SCHEDULE

PART 1. FORM GENERATION & COMPOSITION

Start with the principal geometries (boxes/cubes, ellipses, cylinders, cones, sphericals, etc.), then modify the forms with control to create complexity
and interest while obeying the rules of perspective.

Merge/add forms, subtract geometries, round edges, bevel/chamfer
edges, etc.

Add "parting" and "separation" lines to articulate surface or material separations. A sofa has cushions, tufting, etc.

Scale is relative. Your objects should make sense relative to each other
for your product. If you choose to do headphones and ear buds, make sure
the ear buds are in the foreground and drawn large.

VERTICAL REFLECTIONS

Reflect your forms vertically, using quick analysis, where ever there is a polished table, display counter, or a polished floor.

When you render the reflections, be sure to keep them lighter than the objects.

SHADOW CASTING

Cast quick shadows, consider different light sources and proximity, and use your observation to guide you.

PART 2. RENDERING

Using GREYSCALE markers, and detail finishing with Prismacolor pencils, render the following qualities, contrasting qualities, and/or materiality changes:

Matte vs Polished/Chrome

Opaque vs Transparent

Rough vs Smooth - Remember, rough will affect the profile of the surface

Don't worry about the rough layout lines in your draft studies. When you render much of it will become less noticeable and also adds interest to the drawing. Graphite especially can add warmth to your marker work when done well.

REFERENCES AND INSPIRATION

See the Materiality Matrix for some material inspiration.

See Shadow Casting mechanics

See Mirror Reflection mechanics

Construction drawing using the 2-pt Grid System.

Pen-ink stipple technique 2-pt Perspective.

Finished Rendering Examples

* Estimate only. See instructor and calendar for specific due dates. Summer Session schedule is more compressed with one week equal to approximately two and half semester weeks.

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