DESN 232 — RAPID VIZ I  |  FALL 2019  |  T/TH 4:00–6:45PM

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How to Sharpen Your

Sketching Skills

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Drawings are “the red thread” which traces thought itself across time

“The drawings are an indication of the idea and attitude that the architecture has….Technology is a cruel tool, because what it does is defer the possibility of the student being creative. The student can take an algorithm, produce 50 alternatives to the same problem … It takes away from you the possibility of value judgment.”
—Peter Eisenman

REMINDER / ADVISE !!

This is a "Skill-building class. Throughout this class, focus on developing your VISUAL COMMUNICATION skills (sketching, rendering, etc.) and confidence, first and foremost. I am here to guide, coach, and assist you, and assess a value to the work product you create, but not do your work for you.

10 Things that Require ZERO Talent

1.   Being on time

2.   Work ethic

3.   Effort

4.   Body Language

5.   Energy

6.   Attitude

7.   Passion

8.   Being coachable

9.   Doing extra

10. Being prepared

“The greater danger for most of us lies not in setting our aim too high and falling short; but in setting our aim too low, and achieving our mark.”
—Michelangelo

Are you focused
on your grade,
or on the quality
of your work?

1.0   PREREQUISITES

1.1    120B, 132B, transfer equivalent, or consent of instructor.

1.2    Students must provide evidence of completion of prerequisite with passing grade of C or better (department passing criteria).

1.3    Letter grade only (A—F). Not open for credit to students with credit in DESN 232A.

1.4    This is defined as a 6 hour laboratory class.

2.0    COURSE DESCRIPTION AND OBJECTIVES

2.1   Catalog Description: Focus on design sketching and presentation skills utilizing industry standard techniques for both objects and environments.

2.1    The Design Programs are ALL Professional Degree Programs. Students in this class are expected to take their work and time here seriously, professionally.

2.2    In design drawing is the most immediate means for exploring and working through a variety of ideas and/or problems quickly, BEFORE narrowing your design ideas down and investing substantial time in computer modeling or physical prototyping.

2.3    Visualization Techniques entails a lot of drawing, while combining Digital Media methods. Drawing is the PRIMARY means to think-through and visually articulate ideas and solve problems. It is NOT about verbal articulation or description.

2.4    We emphasize Idea Communication through BOTH visual and verbal presentation. In this
class you will present your designs, however, your DRAWINGS should convey your ideas
as effectively as possible, without words. Your presentation should reinforce your drawings,
not be a substitute for doing the physical work.

2.5    The student is tasked with visually representing their ideas.

2.6    Student's PRIMARY aim is to BUILD their skills and produce the Highest Quality of work for their upper division Portfolio submissions, therefore there are no group or team projects.
All work must be completed individually.

 

In other words, this is still a drawing class.

Saul Bass' advice to Design Students, "Learn to draw"

3.0  STUDENT LEARNING OUTCOMES (SLOs)

3.1  Upon successful completion of the course, the student will have demonstrated the ability to:

  1. Confidently generate an abundance of advanced and complex forms with traditional
    hand sketching and rendering; assessed through work sessions, pin-up presentation,
    and/or exam,
  2. Effectively utilize, Investigative and Exploratory Sketching, Explanatory Sketching, Persuasive Sketching and Rendering, Articulation of Form Language, and Sketching in Context, for 3-dimensional objects, spaces, and/or Instructional Graphics to communicate design problems; assessed through work sessions and pin-up presentation,
  3. Visually and Graphically communicate research, problems, and concepts to colleagues, clients, and prospective employers; assessed through pin-up presentation,
  4. Work with graphic manipulation software to effectively retouch and/or refine traditional hand drawings, digitally render drawings, combine text and image content for presentation; assessed through work sessions, pin-up presentation, and/or exam,
  5. Verbally present graphically represented design ideas through class presentations.

4.0    CLASS PARTICIPATION AND ATTENDANCE

4.1    It is impossible to do well in this class without regular attendance. Here's why. In-class Demonstrations are given at the start of each project as well as throughout the project life-cycle. An extensive amount of content is delivered and demonstrated each day. DO NOT UNDERESTIMATE THIS. It is imperative you come to class, are on time, and utilize your time effectively, or you will not keep up. Here's how quickly it all goes:

We have ~30 total sessions (82.5 class hours) this semester minus day one and the Final, we are left with just 28 sessions. If we cover 5 projects, there will be 5 sessions devoted to Pinup Presentation Feedback, leaving just 23 working sessions to present new content and provide one-on-one assistance. That's just 4.6 class days per project, or just about 4 class days. It'll go FAST!

Summer Session is 24 sessions over 6 weeks, at 3.75 hours per session, gives us 90 class hours, or just over two full-time weeks at an office.

4.2    Your success will depend a great deal on how effectively you utilize class time. It is the best time to ask questions, get immediate resolution and clarifications, and move forward efficiently with minimal frustration.

4.3    It is highly encouraged that you do as much work as possible during class.

4.4    It is highly encouraged that you work with friends and share knowledge outside of class as well.

4.5    Everyone learns differently. Have a buddy-partner you can collaborate with.

4.6    Expect a lot of homework each week, especially when combined with your other design classes. Do not procrastinate! Do not fall behind. Perspective and rendering projects should be an enjoyable process and is very rewarding when enough time, effort, and consideration is put into it.

4.7    You CANNOT do all your work during class only. Department and University expectations are that you will spend a MINIMUM of 2x the class time, outside of class each week. We are in class for 5.5 hours each week, which translates to an expected 11 hours each week outside of class. http://web.csulb.edu/divisions/aa/catalog/2016-2017/academic_information/student_unit_load.html

4.8    Do not wait to the last night before an assignment is due to work on the project or ask questions, as you may have questions and it will be too late to receive answers and/or assistance.

4.9    If you are going to miss a class where an assignment is given make sure to ask the instructor or a classmate for the additional information. Make friends and share contact information with one another. It is the student’s responsibility to make up missed assignments.

4.10  Attendance is taken every day using Beachboard. The percentage of attendance is calculated as your Participation & Attendance grade (See 6.2.4).

4.11  Being more than 15 minutes late or leaving early may result in being unaccounted for, ie. absence.

4.12  Students are allowed three permitted absences for emergencies, unexpected needs, and/or circumstances beyond their control as defined by the university (http://web.csulb.edu/divisions/aa/catalog/2016-2017/academic_information/class_attendance.html). It is not necessary to provide an explanation of your absence(s) to the instructor.

4.13  The instructor may require students to provide documentation for excused absences. Valid excuses, defined by the university, include illness or injury to the student; death, injury, or serious illness of an immediate family member or the like; religious reasons; jury duty or government obligation; University sanctioned or approved activities (examples include: artistic performances, forensics presentations, participation in research conferences, intercollegiate athletic activities, student government, required class field trips, etc.).

4.14  P = Present; A = Absent (including excessively tardy); EA = Excused Absence

5.0    WITHDRAWAL POLICY

5.1    It is the student’s responsibility to withdraw from this course, if so desired. Instructor does not drop anyone. Withdrawal from the course after the deadline is granted only under extenuating circumstances.

5.2    Doing poorly is not an extenuating circumstance, per department policy.

5.3    See the Enrollment Services page for critical registration and withdrawal dates.

6.0   PROJECT VALUES AND GRADING SCALE

6.1   This is a Project-based Learning course. Attendance and Participation is critical for your success.

6.2   The student's final grade is comprised of:

6.2.1   Projects (80%)

6.2.1.1   Each Project is worth 100 points each, equally divided across Projects Category in Grades. See our Schedule for projects.

6.2.1.2   Projects may be broken into separately parts such as Part 1, Part 2, Part 3, etc. at any time at the instructor’s discretion. If graded, these sub-deadlines will be worth 100 points and divided equally across Projects.

6.2.1.3    Pop-quizzes or In-class timed Exercises may be given at any time and will be worth 100 points. If the student misses this class the student will be able to make up the quiz at an alternately scheduled time.

6.2.1.4   Grades are posted regularly on Beachboard with notification. Students should always know how they are doing in the class. It is the student’s responsibility to check their grades and confirm the grade given was entered correctly or any other errors were not made.

6.2.1.5   Evaluation, notes for improvements, of work is provided via verbal feedback in public Pinups at the Due date. Noes are also posted on Beachboard with each grade. The student may always inquire for more specifics regarding their grade.

6.2.1.6   Students may turn in assignments early if they plan to be absent on a due date. There is no bonus for turning in an assignment early.

6.2.1.7   Late submissions are marked down 10 points for each class that it is late. After 3 class days, no additional penalty is assessed; the student’s grade would begin at a maximum of 70%, and points for errors, etc. deducted from there, taking the grade into D or lower range. Avoid being late! However, late work will always earn some points. 50% is better than zero.

6.2.1.8   REDOs. The opportunity to "Re Do" your work for points towards grade improvement. There are NO REDOs. Invest yourself and do it well the first time and apply the improvement going forward. If the student voluntarily chooses to REDO their work, the instructor reserves the right to reward the student up to, but not more than, one letter grade, at the instructor's discretion.

6.2.2   Attendance & Participation (20%)

6.2.2.1   Includes coming every day, being on time to class, staying the full session,  being prepared, conducting oneself professionally, engaging in thoughtful discourse, being engaged, showing enthusiasm, actively participating in the dialog during critiques, etc.

6.2.2.2   Be sure to inform me when you know you will be unable to attend for a university valid excuse. See 4.1.3.

6.2.2.3   Attendance is calculated based on the percentage of total attendance, ie. 82% attendance will equal an 82.

6.2.2.4   You have an obligation to your classmates. The entire class is a working laboratory for design thinking, drawing, and discovery, ie. a “studio” of your teammates. When you show up unprepared for a pin-up, you fail to share your work with your teammates, and therefore fail to exchange in shared knowledge.

6.2.2.5   If it is a pin-up day and you cannot pin-up, you will be marked absent and/or will receive a minimum of one grade reduction. Only legitimate university excuses will be accepted for missing a presentation.

7.0  CRITERIA FOR GRADING OF PROJECTS

7.1   The following criteria is established by the university. See Final Course Grades, Grading Procedures, and Final Assessments for more details.

A = 90 + Excellence. Projects that meet all criteria, are professionally crafted and submit on time. May have minor non-critical flaws. Work which goes above and beyond expectations.

B = 80–89 Good. Projects that meet all criteria, are professionally crafted and submit on time, with a few non-critical flaws. Competent, but not exceptional.

C = 70–79 Acceptable. Projects that do not meet all criteria, or are not professionally crafted, have considerable flaws, or are late. Marginally acceptable.

D = 60–69 Weak. Projects that do not meet all of the criteria, and are poorly crafted, and have substantial flaws, and/or is exceptionally late.

F = 59 or less — Unsatisfactory. Failure to complete any of the above. Extremely sloppy and/or flawed.

7.2   It is the student's responsibility to understand, comprehend, and through one's work, demonstrate comprehension of the principles and concepts presented. Your work is
evidence of your thoughts, your process, and your understanding of the assignment principles. This is your job!

7.3   "I tried my best" has little to no bearing on the quality of your work. Similarly, the amount of time you spent does not determine the quality of your end product. You may need to work twice or three times as hard as a classmate. Your education is ultimately your responsibility.

8.0   EVALUATION RUBRIC

8.1    The following Rubric will apply in assessment of the student's work product, presentation, and/or process on all assignments, sketchbooks, and/or in-class quizzes:

9.0  PENALTIES FOR ACADEMIC DISHONESTY

9.1   Violations of the university policy can result in a failing grade of “F” for this course and/or other sanctions. Plagiarism, taking credit for someone else’s work, is one of many forms of academic dishonesty.

9.2   See the General Policies and Regulations section in the University Catalog for more information.

9.3   Your work MUST be your work. If it you regularly do not work during class, then show up with amazing work with little evidence that you have worked on it I may have initiate an investigation, have you take an "evidence" quiz, or take other measures.

10.0  SUBMISSIONS

10.1  On Project due dates, pin-up your project at the start of class for verbal, group feedback and discussion.

10.2  Work may or may not be collected for placing on display, or for other purposes.

10.3  All work MUST be submitted Digitally prior to the next class to receive a grade. An invitation to your folder on Dropbox.com will be sent to each student. Be sure to subscribe to this folder.

10.4  Submit digital work in JPG format only, UNLESS otherwise directed, PDFs for multi-page Book files. Videos or other multi-media files may be submit nested within a PDF or standalone in .mpeg or .mov formats. Keep file sizes as efficient as possible. Data space on Dropbox is limited.

10.5  File naming convention, name your files "Lastname-P#-descriptive.jpg" (or .pdf, .mov, .mpg, respectively). Lastname = student's lastname; P# = the project number; descriptive = what view is it, is it a detail, a perspective, process, FINAL, etc. Feel free to include images of your process development work (sketches).

10.6  I do not want your native .ind, .psd, .ai, etc. files. They are almost always excessively large and impossible to manage with cloud services.

10.7  Grades will be marked down up to one letter grade for not following correct file naming and/or file type requests.

11.0  ACCOMMODATION

11.1  Students with a disability or medical restriction who are requesting a classroom accommodation should contact the Disabled Student Services at 562-985-5401 or visit Brotman Hall, Suite 270 during 8am–5pm weekday hours. Disabled Student Services will work with the student to identify a reasonable accommodation in partnership with appropriate academic offices and medical providers. We encourage students to reach out to DSS as soon as possible.

12.0  CLASSROOM ENVIRONMENT

12.1  The classroom is a place of learning. Please show respect for others with your speech, volume, behavior, work area tidiness, attire, attitude, use of headphones, etc.

12.2  NO Headphones, PLEASE. Even during work sessions. Daily there are topics that arise and you will need to listen. I do not care to shout to you get your attention. You need to listen to conversations around you that WILL BE relevant to your learning and work. It is imperative that you check in, not out.

12.3  Phone calls and texting are not allowed in the classroom. Take calls outside. If your texts are vitally important, then step out.

12.4  Please turn the ringer off on your phones before class.

12.5  Laptops are allowed during lab time ONLY if used for research purposes or as an assignment warrants.

12.6  Anyone found taking a test for another class during my class time will be immediately ejected from class and marked absent for the day. It is not only blatantly disrespecting me personally, but neglecting one's use of time. No exceptions.

12.7  Always bring your book to class to reference to better understand project related content.

12.8  Title IX. Title IX of the Education Amendments Act of 1972 (20 U.S.C. § 1681) is an all-encompassing federal law that prohibits discrimination based on the gender of students and employees in educational institutions that receive federal financial assistance. Best known for requiring gender equity in collegiate athletics, Title IX broadly prohibits discrimination on the basis of sex in any education program or activity. Sexual violence is viewed under the law as an extreme form of hostile environment/sexual harassment.

Title IX states, “No person in the United States shall, on the basis of sex, be excluded from participation in, be denied the benefits of, or be subjected to discrimination under any education program or activity receiving federal financial assistance” (20 U.S.C. § 1681).

Office of the Title IX Coordinator

US Department of Labor, Title IX, Education Amendments of 1972

13.0  HEALTH AND SAFETY AWARENESS

13.1  Take safety very seriously. You do not want to get injured nor see your friend need to get rushed to the hospital in the middle of the night.

13.2  Use common sense. Many art supplies can be toxic or dangerous. Read labels and use your supplies in a responsible and healthy way. Please do not use spray adhesives on your projects.

13.3  X-acto blades and similar cutting blades (even a sharp, hard lead pencil) are extremely sharp and can cause severe injury. Use caution when carrying and using them. Blades should be kept at a low angle when cutting. Ask me to demonstrate. If you have any questions, ask the instructor for demonstration of the safest technique(s).

13.4  CAUTION and PATIENCE when cutting. SLOW DOWN, no matter when your deadline is.

13.5  Your mental health is very important to all of us. Deadlines can be stressful and long hours can affect everyone differently. If you need help, please reach out to me, or get professional help from Counseling and Psychological Services (CAPS)

14.0  BEACHBOARD, COMMUNICATION, AND EMAIL POLICY

14.1  The course syllabus and assignments will be available on Beachboard. It is the student’s responsibility to access Beachboard and print the projects before each is introduced in class. Students are accountable for comprehending written and verbal instructions and clarifications to projects. Each project will be explained in class where further detail and examples will be given.

14.2  Communication is highly encouraged and expected for success. Responses will be made in as timely a manner as practicable in order to keep the student moving forward. However, immediate replies should not be expected, but will be honored within 24 hours. Responses should not be expected during off hours or during holiday breaks, but you will find I will usually reply normally very quickly.

14.3  Responses will not be provided to material that was clearly covered during class for someone who was late to class, left early, or failed to attend. However, if a substantial number of students have the same or similar questions, these will be posted to the Beachboard blog.

14.4  The university has officially switched over to email correspondence with students through their @Student.Csulb Email. NO emails will be sent to third party emails (gmail, yahoo, etc.) You may choose to link your third party email to your student csulb account if you desire.

14.5  Inappropriate e-mail is subject to university policy.

15.0  COURSE TEXTS & MATERIALS

15.1  COURSE MATERIALS LIST CAN BE FOUND HERE

15.2  Every serious designer builds a personal library for their reference and development of their personal Visual Library—the stored visual references in your memory. The following books will benefit your drawing ability for years.

15.3  The latest edition is not necessary. Used books are just as good as new, so save money and buy older editions if necessary, or check them out from the Library.

15.4  I recommend traditional print over e-books; e-books are easier to carry around, but far more difficult to flag, note, and learn from, and they are easier to resell should you so choose.

15.5  Many e-books are available from: iTunes Store; Kindle Store; and CourseSmart. However, I personally think "renting" a book for 4 months is not a wise use of your capital.

FREE DOWNLOAD!

HIGHLY RECOMMENDED

Design Sketching by Erik Olofsson and Klara Sjolen. ISBN 978-91-976807-0-7. www.designsketching.com

Sketching: The Basics by Koos Eissen and Roselien Steur. BIS Publishers. ISBN 978-90-6369-253-7

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* Estimate only. See instructor and calendar for specific due dates. Summer Session schedule is more compressed with one week equal to approximately two and half semester weeks.

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