Welcome to my Classes Portal.
Students will find everything for my classes here, other than grades which are logged on Beachboard. Syllabi, class schedules, instructional videos, hyperlinks, project statements, and supporting content can all be found in this one home; saving us all a lot of grief.
Each course is broken out separately and with corresponding course assignments and supporting materials.
Students needing additional help in any specific area can find useful aides in the sidebar topics on the right.
Whenever possible, I have links to video demos and lecture notes hosted on my Youtube channel, LaForte Daily Demos, feel free to subscribe. Hopefully these will be helpful if you've missed a class and/or are having a hard time with a particular concept.
I make updates to the site regularly, so please refresh your browser every time you visit as there is new content added routinely. Most recently I just added the site search bar up above! Super cool!
Drawing and Rendering is a practiced skill and a bit of an art. It takes many hours and years of practice to develop eye-hand coordination and arm dexterity. All students are welcome to utilize this site for their own learning and growth.
Whether your interest is in cars, product design, architecture and interiors, exhibitions, environmental design, or fashion, design drawing and rendering, and computer graphics should be fun as you learn and grow. Learning and growing may at times be frustrating, but growing pains are letting you know you're doing something worthwhile. Have fun with your long night. If you're not having fun and getting lost in your sketches, you may be missing the point. There's nothing gained by rushing out bad work, so be patient and allocate ample time for trial and error. Drawing should be a simple joy, and the more you treat it like any other form of practice, it will be.
Email me with any suggestions for improvements.
Enjoy your design journey!
TUTORIALS & HOW-TO GUIDES
Stage 1: Empathize—Research Your Users' Needs
The first stage of the design thinking process allows you to gain an empathetic understanding of the problem you’re trying to solve, typically through user research. Empathy is crucial to a human-centered design process like design thinking because it allows you to set aside your own assumptions about the world and gain real insight into users and their needs.
Stage 2: Define—State Your Users' Needs and Problems
In the Define stage, you accumulate the information you created and gathered during the Empathize stage. You analyze your observations and synthesize them to define the core problems you and your team have identified so far. You should always seek to define the problem statement in a human-centered manner as you do this.
Stage 3: Ideate—Challenge Assumptions and Create Ideas
Designers are ready to generate ideas as they reach the third stage of design thinking. The solid background of knowledge from the first two phases means you can start to “think outside the box”, look for alternative ways to view the problem and identify innovative solutions to the problem statement you’ve created.
Stage 4: Prototype—Start to Create Solutions
This is an experimental phase, and the aim is to identify the best possible solution for each of the problems identified during the first three stages. Design teams will produce a number of inexpensive, scaled-down versions of the product (or specific features found within the product) to investigate the problem solutions generated in the previous stage.
Stage 5: Test—Try Your Solutions Out
Designers or evaluators rigorously test the complete product using the best solutions identified in the Prototype phase. This is the final phase of the model but, in an iterative process such as design thinking, the results generated are often used to redefine one or more further problems. Designers can then choose to return to previous stages in the process to make further iterations, alterations and refinements to rule out alternative solutions.
Stage 6: Repeat
MIND / BODY / SPIRIT SUPPORT
Our work is always produced with group feedback and dialog, here Michael leads his Computer Graphics class.
Hand sketch to Photoshop rendering study
Spring 2018 Sketch Blast
Spring 2018 Sketch Blast challenge, design a yacht based on a cicada, advanced form study.
Preparation for marker rendering on bond
Michael engaged in student workshop demo at ADS Design School in Ho Chi Minh City, Vietnam. 2015
Interior concept rendering for private residence in Vietnam, outside Ho Chi Minh City
Advanced form study and exploration, random scribble to designed object
8 - 8
* Estimate only. See instructor and calendar for specific due dates. Summer Session schedule is more compressed with one week equal to approximately two and half semester weeks.
©2019 Michael LaForte / Studio LaForte, All Rights Reserved. This site and all work shown here is purely for educational purposes only. Where ever possible student work has been used or original works by Michael LaForte.
Works by professionals found online or in publication are used as instructional aids in student understanding and growth and is credited.