CROSS-HATCHING, TEXTURES, AND PATTERNS
Cross-hatching is the basis for creating life in drawings and renderings and
the techniques discovered in cross-hatching, stippling, and other patterns
will improve your marker renderings and ability to render a great variety of textures and patterns, whether it's in space or on product designs.
What ultimately characterizes and distinguishes good cross-hatching from
bad is the quality of line and consistency of its execution throughout a given surface or area.
BASIC CONCEPTS AND EXAMPLES
The most fundamental form of cross-hatching technique is in the form of
parallel lines. They may be long or short, vertical, horizontal, or diagonal,
or combinations of these. However, you can expand on these to create gradations of values, staggered, dotted and dashed, squiggles, loops, and
a virtually unlimited combination of choices. The freer your imagination
and the more attentive you are, the better your application will become.
Below are a number of simple examples.
TUTORIALS & HOW-TO GUIDES
Stage 1: Empathize—Research Your Users' Needs
The first stage of the design thinking process allows you to gain an empathetic understanding of the problem you’re trying to solve, typically through user research. Empathy is crucial to a human-centered design process like design thinking because it allows you to set aside your own assumptions about the world and gain real insight into users and their needs.
Stage 2: Define—State Your Users' Needs and Problems
In the Define stage, you accumulate the information you created and gathered during the Empathize stage. You analyze your observations and synthesize them to define the core problems you and your team have identified so far. You should always seek to define the problem statement in a human-centered manner as you do this.
Stage 3: Ideate—Challenge Assumptions and Create Ideas
Designers are ready to generate ideas as they reach the third stage of design thinking. The solid background of knowledge from the first two phases means you can start to “think outside the box”, look for alternative ways to view the problem and identify innovative solutions to the problem statement you’ve created.
Stage 4: Prototype—Start to Create Solutions
This is an experimental phase, and the aim is to identify the best possible solution for each of the problems identified during the first three stages. Design teams will produce a number of inexpensive, scaled-down versions of the product (or specific features found within the product) to investigate the problem solutions generated in the previous stage.
Stage 5: Test—Try Your Solutions Out
Designers or evaluators rigorously test the complete product using the best solutions identified in the Prototype phase. This is the final phase of the model but, in an iterative process such as design thinking, the results generated are often used to redefine one or more further problems. Designers can then choose to return to previous stages in the process to make further iterations, alterations and refinements to rule out alternative solutions.
Stage 6: Repeat
MIND / BODY / SPIRIT SUPPORT
PART 1. TWO-DIMENSIONAL REPRESENTATION
Begin by careful observation of your home and spaces all around you which you likely take for granted every day. Look at the materials used on your car seats, the chairs in the classroom, the shirt you or a friend are wearing, the pattern of a brick wall, or a pattern on a floor. Look for patterns and find a unique way of representing the texture or pattern using only a black, technical ink pen.
Create a 42 unit grid on bond or rough recycled brown paper. Apply a unique pattern or texture in each unit.
Below are a couple of examples.
Do NOT COPY. Use your visual attention to detail and imagination. Observe your environment.
PART 2. APPLICATION
OPTION A. INTERIOR DESIGNERS AND ARCHITECTS
Interior designers and architects, go to .... and take a minimum of 5 photographs of the spaces.
Print each photo to fill an 8-1/2 x 11" sheet.
Using the photos as underlays, you may trace the photograph, but use a variety of cross-hatching, stipple, and other textural techniques to articulate the qualities of various surfaces in the photographs you chose.
INDUSTRIAL DESIGNERS GO TO OPTION B, BELOW
PART 2. APPLICATION OPTION B. INDUSTRIAL DESIGNERS
Industrial and Product Designers examine a minimum of 20 objects from your home, design catalogs, design and/or life-style magazines, stores, restaurants, etc. and sketch them applying exploring a range and variety of cross-hatch technique to render the values, chrome logic, shadows, graphic backgrounds, etc.
* Estimate only. See instructor and calendar for specific due dates. Summer Session schedule is more compressed with one week equal to approximately two and half semester weeks.
©2019 Michael LaForte / Studio LaForte, All Rights Reserved. This site and all work shown here is purely for educational purposes only. Where ever possible student work has been used or original works by Michael LaForte.
Works by professionals found online or in publication are used as instructional aids in student understanding and growth and is credited.