Beginning designers under appreciate the importance of sketching and practicing simple cubes, then adding complexity into and out of them.
Cubes are among the most important of the foundational building blocks
for designers as they establish good understanding of proportions; vital for then understanding and being able to sketch good ellipses and cylinders
for wheels and other design objects.
All too often students try to be "creative", meaning imaginative, when really their drawings and ideas make little sense visually. We may understand their idea, but it isn't well represented if the most basic principles aren't executed well. This is the difference between being in Marketing versus being in Design.
Proportions and drawing logic all begin with cubes. Make CUBES your friend, and you'll gain incredible respect with your future clients and/or employer.
TUTORIALS & HOW-TO GUIDES
Stage 1: Empathize—Research Your Users' Needs
The first stage of the design thinking process allows you to gain an empathetic understanding of the problem you’re trying to solve, typically through user research. Empathy is crucial to a human-centered design process like design thinking because it allows you to set aside your own assumptions about the world and gain real insight into users and their needs.
Stage 2: Define—State Your Users' Needs and Problems
In the Define stage, you accumulate the information you created and gathered during the Empathize stage. You analyze your observations and synthesize them to define the core problems you and your team have identified so far. You should always seek to define the problem statement in a human-centered manner as you do this.
Stage 3: Ideate—Challenge Assumptions and Create Ideas
Designers are ready to generate ideas as they reach the third stage of design thinking. The solid background of knowledge from the first two phases means you can start to “think outside the box”, look for alternative ways to view the problem and identify innovative solutions to the problem statement you’ve created.
Stage 4: Prototype—Start to Create Solutions
This is an experimental phase, and the aim is to identify the best possible solution for each of the problems identified during the first three stages. Design teams will produce a number of inexpensive, scaled-down versions of the product (or specific features found within the product) to investigate the problem solutions generated in the previous stage.
Stage 5: Test—Try Your Solutions Out
Designers or evaluators rigorously test the complete product using the best solutions identified in the Prototype phase. This is the final phase of the model but, in an iterative process such as design thinking, the results generated are often used to redefine one or more further problems. Designers can then choose to return to previous stages in the process to make further iterations, alterations and refinements to rule out alternative solutions.
Stage 6: Repeat
MIND / BODY / SPIRIT SUPPORT
1-PT PERSPECTIVE CUBES
2-PT PERSPECTIVE CUBES
2-PT PERSPECTIVE GRID CONSTRUCTION
2-PT PERSPECTIVE CUBES
Once you get familiar with the correct proportions, work on "eye-balling" them. Create compositions, changing the size and placement.
Start playing with rotating the cube while maintaining proper perspective proportions. Add interesting cutouts, with control.
Have fun with nesting.
Always be conscious of creating unique and engaging compositions.
Practice Bi-Secting, finding the accurate vertical and horizontal center axis. This is critical in creating strong representation
of your designed objects. A strong understanding of cubes leads to
strong form study up the road.
COMMON ERRORS ALERT!
1 | EXTRUDED SQUARE - 1-PT
2 | NOT A CUBE — POOR PROPORTIONS
Never flatten the front plane, like
a 1-PT perspective.
3 | FAILED CONVERGENCE AND/OR
NOT CONTROLLING VERTICALS
Poor verticals and eges do not converge
Poor verticals; not parallel, nor vertical
See also p.32 in Sketching: The Basics for more on some of these common issues.