SCALE: HUMAN FIGURE, HUMAN ANATOMY
Notice the people or "entourage" have been set into the space where the average eye level is aligned through the HL. Notice that as the figures get smaller, they appear farther away, but the HL goes through their eyes. Some people are a little taller or shorter than 5', so it's ok if some heads are higher or lower, but keep the average. Notice a child will be shorter than the HL, likewise people sitting in this scene would have a head height of approximately 3'.
Strong understanding and adherence to the correct placement of your figures is critical for creating believable spaces.
TUTORIALS & HOW-TO GUIDES
MIND / BODY / SPIRIT SUPPORT
These rough sketches use a figure in the immediate foreground to help frame the scenes. If the view is approved, then a final rendering will be developed where the line work would be cleaned up.
When you want to create an highly active place, start in the foreground. Figures in the foreground will "mask" those farther away and you'll have less in the distance to draw.
This rough study for Ducati incorporates people using Photoshop along with the initial rough sketching. This technique will soften the look of the people as well as lend a level of refinement to your rough sketch.
Stage 1: Empathize—Research Your Users' Needs
The first stage of the design thinking process allows you to gain an empathetic understanding of the problem you’re trying to solve, typically through user research. Empathy is crucial to a human-centered design process like design thinking because it allows you to set aside your own assumptions about the world and gain real insight into users and their needs.
Stage 2: Define—State Your Users' Needs and Problems
In the Define stage, you accumulate the information you created and gathered during the Empathize stage. You analyze your observations and synthesize them to define the core problems you and your team have identified so far. You should always seek to define the problem statement in a human-centered manner as you do this.
Stage 3: Ideate—Challenge Assumptions and Create Ideas
Designers are ready to generate ideas as they reach the third stage of design thinking. The solid background of knowledge from the first two phases means you can start to “think outside the box”, look for alternative ways to view the problem and identify innovative solutions to the problem statement you’ve created.
Stage 4: Prototype—Start to Create Solutions
This is an experimental phase, and the aim is to identify the best possible solution for each of the problems identified during the first three stages. Design teams will produce a number of inexpensive, scaled-down versions of the product (or specific features found within the product) to investigate the problem solutions generated in the previous stage.
Stage 5: Test—Try Your Solutions Out
Designers or evaluators rigorously test the complete product using the best solutions identified in the Prototype phase. This is the final phase of the model but, in an iterative process such as design thinking, the results generated are often used to redefine one or more further problems. Designers can then choose to return to previous stages in the process to make further iterations, alterations and refinements to rule out alternative solutions.
Stage 6: Repeat
Discrimination & Harassment Are Unacceptable. Period.
Equity & Diversity reviews and investigates allegations of Discrimination, Harassment, and Retaliation as it relates to protected status* as well as Sexual Misconduct, Sexual Harassment, Dating/Domestic Violence, and Stalking at CSULB.
Sex Discrimination, Sexual Harassment, Sexual Misconduct, Dating and Domestic Violence, and Stalking
You Don't Have to Go Hungry!
The ASI Beach Pantry operates as the official food pantry for Long Beach State students. The pantry provides non-perishable food items for students in need.
Counseling and Psychological Services (CAPS) helps students meet the personal challenges associated with identifying and accomplishing academic, career, and life goals.
A trace paper rough sketch, later finished as a watercolor rendering.
TORSO AND FULL FIGURE
Quick stylized figures are fine and convey personal character to your sketches. They can easily be replaced later in Photoshop with more refined entourage.
EXTREME VIEW POINTS
It's not every day that you'll need to draw a figure from such an extreme point of view and even with strong perspective knowledge, the foreshortening may still be difficult to trust. It can really help to simply take a photograph of a friend and do a tracing, capturing the major, important lines. Eliminate anything that looks odd, like the extended arm on the left, and you may need to reposition your model, by twisting the body, pulling an arm back, etc., whatever it takes for the representation of your figure to work.
This sketch was then used in the final Photoshop rendering below.
Sometimes when trying to sketch
a figure in a pose you're unfamiliar with, your initial sketch may be very rough as you search out the stance, position, etc. As you start to feel
the right position, begin to distill or simplify your line work down to it's bare essence.
You may need to convey a weight-less environment at some point for a new form of entertainment, sport, or sports equipment.
HANDS, FEET, DETAILS
HEADS AND FACES
LOOSEN UP AND HAVE FUN!
* Estimate only. See instructor and calendar for specific due dates. Summer Session schedule is more compressed with one week equal to approximately two and half semester weeks.
©2019 Michael LaForte / Studio LaForte, All Rights Reserved. This site and all work shown here is purely for educational purposes only. Where ever possible student work has been used or original works by Michael LaForte.
Works by professionals found online or in publication are used as instructional aids in student understanding and growth and is credited.