Notice the people or "entourage" have been set into the space where the average eye level is aligned through the HL. Notice that as the figures get smaller, they appear farther away, but the HL goes through their eyes. Some people are a little taller or shorter than 5', so it's ok if some heads are higher or lower, but keep the average. Notice a child will be shorter than the HL, likewise people sitting in this scene would have a head height of approximately 3'.
Strong understanding and adherence to the correct placement of your figures is critical for creating believable spaces.
These rough sketches use a figure in the immediate foreground to help frame the scenes. If the view is approved, then a final rendering will be developed where the line work would be cleaned up.
When you want to create an highly active place, start in the foreground. Figures in the foreground will "mask" those farther away and you'll have less in the distance to draw.
This rough study for Ducati incorporates people using Photoshop along with the initial rough sketching. This technique will soften the look of the people as well as lend a level of refinement to your rough sketch.
A trace paper rough sketch, later finished as a watercolor rendering.
TORSO AND FULL FIGURE
Quick stylized figures are fine and convey personal character to your sketches. They can easily be replaced later in Photoshop with more refined entourage.
EXTREME VIEW POINTS
It's not every day that you'll need to draw a figure from such an extreme point of view and even with strong perspective knowledge, the foreshortening may still be difficult to trust. It can really help to simply take a photograph of a friend and do a tracing, capturing the major, important lines. Eliminate anything that looks odd, like the extended arm on the left, and you may need to reposition your model, by twisting the body, pulling an arm back, etc., whatever it takes for the representation of your figure to work.
This sketch was then used in the final Photoshop rendering below.
Sometimes when trying to sketch
a figure in a pose you're unfamiliar with, your initial sketch may be very rough as you search out the stance, position, etc. As you start to feel
the right position, begin to distill or simplify your line work down to it's bare essence.
You may need to convey a weight-less environment at some point for a new form of entertainment, sport, or sports equipment.
HANDS, FEET, DETAILS
HEADS AND FACES
LOOSEN UP AND HAVE FUN!
* Estimate only. See instructor and calendar for specific due dates. Summer Session schedule is more compressed with one week equal to approximately two and half semester weeks.
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