SELECT SIMILAR...AND MOVE OBJECT TO NEW LAYER
Often, you'll receive a CAD drawing in PDF format in which all of the objects and layers are on one layer, but for a variety of reasons it would be helpful for your work to be able to separate the elements back out into separate layers. Illustrator allows us to select lines (or strokes) and fills by a few different criteria.
Get started by Creating a New Layer, select the little icon in the Layers Palette...
Select a Line or Fill which you want to grab more similar ones at the same time, such as "I want all the lines that have this same stroke weight, color, or other attribute..."
Go to the Select Menu > Same >
Here you can choose your criteria: Same Stroke Color, Same Stroke Weight, Fill Color, Fill & Stroke, etc.
With the lines (or fills) selected, in the Layers Palette, look at the far right of the Layer 1, the blue square tells us that something or many things have been selected on that layer.
Click and Drag that little square straight up to Layer 2.
All of these lines are now on Layer 2, and their selection highlight color will reflect the color assigned to that layer, in this case they went from Blue when selected on Layer 1 to being Red when selected on Layer 2.
You can no w modify the stroke weight or color all together on that layer.
TUTORIALS & HOW-TO GUIDES
Stage 1: Empathize—Research Your Users' Needs
The first stage of the design thinking process allows you to gain an empathetic understanding of the problem you’re trying to solve, typically through user research. Empathy is crucial to a human-centered design process like design thinking because it allows you to set aside your own assumptions about the world and gain real insight into users and their needs.
Stage 2: Define—State Your Users' Needs and Problems
In the Define stage, you accumulate the information you created and gathered during the Empathize stage. You analyze your observations and synthesize them to define the core problems you and your team have identified so far. You should always seek to define the problem statement in a human-centered manner as you do this.
Stage 3: Ideate—Challenge Assumptions and Create Ideas
Designers are ready to generate ideas as they reach the third stage of design thinking. The solid background of knowledge from the first two phases means you can start to “think outside the box”, look for alternative ways to view the problem and identify innovative solutions to the problem statement you’ve created.
Stage 4: Prototype—Start to Create Solutions
This is an experimental phase, and the aim is to identify the best possible solution for each of the problems identified during the first three stages. Design teams will produce a number of inexpensive, scaled-down versions of the product (or specific features found within the product) to investigate the problem solutions generated in the previous stage.
Stage 5: Test—Try Your Solutions Out
Designers or evaluators rigorously test the complete product using the best solutions identified in the Prototype phase. This is the final phase of the model but, in an iterative process such as design thinking, the results generated are often used to redefine one or more further problems. Designers can then choose to return to previous stages in the process to make further iterations, alterations and refinements to rule out alternative solutions.
Stage 6: Repeat
MIND / BODY / SPIRIT SUPPORT
* Estimate only. See instructor and calendar for specific due dates. Summer Session schedule is more compressed with one week equal to approximately two and half semester weeks.
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